H A D | device.c | 846 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle, 854 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", 855 iface, width, height, levels, usage, format, pool, texture, shared_handle); 861 hr = texture_init(object, device, width, height, levels, usage, format, pool, shared_handle, pavClientMem); 877 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle, 886 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", 887 usage, format, pool, texture, shared_handle); 889 if (shared_handle) 890 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); 946 d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) argument 1004 d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) argument 1043 d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) argument 1080 d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle) argument 1112 d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle) argument 1189 d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle) argument 1216 d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle) argument 1420 d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle) argument 3285 d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) argument 3300 d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) argument 3310 d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) argument [all...] |