Searched defs:shader_type (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 338 const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) 343 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx; 352 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) 378 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) 388 if (shader_type != WINED3D_SHADER_TYPE_PIXEL) 337 shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps, const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) argument
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 338 const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) 343 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx; 352 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) 378 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) 388 if (shader_type != WINED3D_SHADER_TYPE_PIXEL) 337 shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps, const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) argument
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 394 const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) 399 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) 410 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) 438 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) 393 shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps, const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) argument
|
Completed in 50 milliseconds