Searched defs:shader_type (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c338 const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
343 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
352 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
378 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
388 if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
337 shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps, const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c338 const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
343 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
352 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
378 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
388 if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
337 shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps, const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c394 const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
399 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
410 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
438 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
393 shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps, const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) argument

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