Searched defs:shader_record_register_usage (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c337 static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps, function
648 shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
744 shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
748 shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c337 static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps, function
648 shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
744 shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
748 shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c393 static void shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps, function
674 shader_record_register_usage(shader, reg_maps, &ins.dst[i].reg, shader_version.type);
832 shader_record_register_usage(shader, reg_maps, &ins.predicate->reg, shader_version.type);
839 shader_record_register_usage(shader, reg_maps, &ins.src[i].reg, shader_version.type);
843 shader_record_register_usage(shader, reg_maps, &reg, shader_version.type);

Completed in 260 milliseconds