Searched defs:shader_backend_ops (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c2563 const struct wined3d_shader_backend_ops *shader_backend_ops)
2565 if (shader_backend_ops == &glsl_shader_backend)
2571 const struct wined3d_shader_backend_ops *shader_backend_ops)
2573 if (shader_backend_ops == &glsl_shader_backend)
2575 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2608 const struct wined3d_shader_backend_ops *shader_backend_ops)
2610 if ((shader_backend_ops == &glsl_shader_backend
2611 || shader_backend_ops == &arb_program_shader_backend)
2562 select_vertex_implementation(const struct wined3d_gl_info *gl_info, const struct wined3d_shader_backend_ops *shader_backend_ops) argument
2570 select_fragment_implementation(const struct wined3d_gl_info *gl_info, const struct wined3d_shader_backend_ops *shader_backend_ops) argument
2607 select_blit_implementation(const struct wined3d_gl_info *gl_info, const struct wined3d_shader_backend_ops *shader_backend_ops) argument

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