Searched defs:semantic (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm4.c | 413 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument 415 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
|
H A D | shader.c | 501 struct wined3d_shader_semantic semantic; local 503 fe->shader_read_semantic(&ptr, &semantic); 505 switch (semantic.reg.reg.type) 509 reg_maps->input_registers |= 1 << semantic.reg.reg.idx; 510 shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic); 515 reg_maps->output_registers |= 1 << semantic.reg.reg.idx; 516 shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic); 517 if (semantic 781 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument 1284 struct wined3d_shader_semantic semantic; local [all...] |
H A D | shader_sm1.c | 646 static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument 651 semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT; 652 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT; 653 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT; 654 shader_parse_dst_param(dst_token, NULL, &semantic->reg);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm4.c | 413 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument 415 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
|
H A D | shader.c | 501 struct wined3d_shader_semantic semantic; local 503 fe->shader_read_semantic(&ptr, &semantic); 505 switch (semantic.reg.reg.type) 509 reg_maps->input_registers |= 1 << semantic.reg.reg.idx; 510 shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic); 515 reg_maps->output_registers |= 1 << semantic.reg.reg.idx; 516 shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic); 517 if (semantic 781 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument 1282 struct wined3d_shader_semantic semantic; local [all...] |
H A D | shader_sm1.c | 642 static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument 647 semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT; 648 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT; 649 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT; 650 shader_parse_dst_param(dst_token, NULL, &semantic->reg);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 542 struct wined3d_shader_semantic *semantic = &ins.declaration.semantic; local 544 switch (semantic->reg.reg.type) 548 reg_maps->input_registers |= 1 << semantic->reg.reg.idx[0].offset; 549 shader_signature_from_semantic(&input_signature[semantic->reg.reg.idx[0].offset], semantic); 554 reg_maps->output_registers |= 1 << semantic->reg.reg.idx[0].offset; 555 shader_signature_from_semantic(&output_signature[semantic->reg.reg.idx[0].offset], semantic); 556 if (semantic 880 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument [all...] |
H A D | shader_sm1.c | 622 static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument 627 semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT; 628 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT; 629 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT; 630 shader_parse_dst_param(dst_token, NULL, &semantic->reg); 726 shader_sm1_read_semantic(&p, &ins->declaration.semantic);
|
H A D | wined3d_private.h | 708 struct wined3d_shader_semantic semantic; member in union:wined3d_shader_instruction::__anon2024
|
Completed in 67 milliseconds