Searched defs:semantic (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm4.c413 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument
415 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
H A Dshader.c501 struct wined3d_shader_semantic semantic; local
503 fe->shader_read_semantic(&ptr, &semantic);
505 switch (semantic.reg.reg.type)
509 reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
510 shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
515 reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
516 shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
517 if (semantic
781 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument
1284 struct wined3d_shader_semantic semantic; local
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H A Dshader_sm1.c646 static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument
651 semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
652 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
653 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
654 shader_parse_dst_param(dst_token, NULL, &semantic->reg);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm4.c413 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument
415 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
H A Dshader.c501 struct wined3d_shader_semantic semantic; local
503 fe->shader_read_semantic(&ptr, &semantic);
505 switch (semantic.reg.reg.type)
509 reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
510 shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
515 reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
516 shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
517 if (semantic
781 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument
1282 struct wined3d_shader_semantic semantic; local
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H A Dshader_sm1.c642 static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument
647 semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
648 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
649 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
650 shader_parse_dst_param(dst_token, NULL, &semantic->reg);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c542 struct wined3d_shader_semantic *semantic = &ins.declaration.semantic; local
544 switch (semantic->reg.reg.type)
548 reg_maps->input_registers |= 1 << semantic->reg.reg.idx[0].offset;
549 shader_signature_from_semantic(&input_signature[semantic->reg.reg.idx[0].offset], semantic);
554 reg_maps->output_registers |= 1 << semantic->reg.reg.idx[0].offset;
555 shader_signature_from_semantic(&output_signature[semantic->reg.reg.idx[0].offset], semantic);
556 if (semantic
880 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument
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H A Dshader_sm1.c622 static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) argument
627 semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
628 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
629 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
630 shader_parse_dst_param(dst_token, NULL, &semantic->reg);
726 shader_sm1_read_semantic(&p, &ins->declaration.semantic);
H A Dwined3d_private.h708 struct wined3d_shader_semantic semantic; member in union:wined3d_shader_instruction::__anon2024

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