Searched defs:script (Results 1 - 5 of 5) sorted by relevance

/inkscape/packaging/macosx/ScriptExec/
H A Dmain.c69 #define kScriptFileName "script"
78 //maximum arguments the script accepts
88 static OSErr ExecuteScript(char *script, pid_t *pid);
127 // indicator of whether the script has completed executing
134 //arguments to the script
181 // compile "icon clicked" script so it's ready to execute
230 // TODO: remove (alert and touch moved to launcher script)
284 // Run a script via the system command
286 static OSErr ExecuteScript (char *script, pid_t *pid) argument
294 arguments[0] = script;
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/inkscape/src/extension/
H A Dsystem.cpp36 #include "implementation/script.h"
465 } else if (!strcmp(element_name, INKSCAPE_EXTENSION_NS "script")) {
482 Implementation::Script *script = new Implementation::Script(); local
483 imp = static_cast<Implementation::Implementation *>(script);
/inkscape/src/ui/dialog/
H A Dglyphs.cpp659 GUnicodeScript script = g_unichar_get_script(ch); local
661 if (mappings.find(script) != mappings.end()) {
662 scriptName = mappings[script];
736 GUnicodeScript script = G_UNICODE_SCRIPT_INVALID_CODE; local
741 script = it->first;
761 if ((script == G_UNICODE_SCRIPT_INVALID_CODE) || (script == g_unichar_get_script(ch))) {
H A Ddocument-properties.cpp37 #include "sp-script.h"
763 label_external->set_markup (_("<b>External script files:</b>"));
840 label_embedded->set_markup (_("<b>Embedded script files:</b>"));
978 std::set<SPObject *> current = SP_ACTIVE_DOCUMENT->getResourceList( "script" );
1101 Inkscape::XML::Node *scriptRepr = xml_doc->createElement("svg:script");
1108 DocumentUndo::done(desktop->doc(), SP_VERB_EDIT_ADD_EXTERNAL_SCRIPT, _("Add external script..."));
1147 _("Select a script to load"));
1170 Inkscape::XML::Node *scriptRepr = xml_doc->createElement("svg:script");
1175 DocumentUndo::done(desktop->doc(), SP_VERB_EDIT_ADD_EMBEDDED_SCRIPT, _("Add embedded script..."));
1193 std::set<SPObject *> current = SP_ACTIVE_DOCUMENT->getResourceList( "script" );
1197 SPScript* script = dynamic_cast<SPScript *>(obj); local
1348 SPScript* script = dynamic_cast<SPScript *>(obj); local
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/inkscape/src/extension/implementation/
H A Dscript.cpp37 #include "script.h"
82 given script. It also tracks the preference to use to overwrite
140 /** \brief This function creates a script object and sets up the
142 \return A script object
306 if (!strcmp(child_repr->name(), INKSCAPE_EXTENSION_NS "script")) {
362 if (!strcmp(child_repr->name(), INKSCAPE_EXTENSION_NS "script")) {
546 the script.
564 put the output of the script into the final output file. We then
645 exists at the time, the other is created by that script). At that
1018 std::string script local
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