Searched defs:sampler_code (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c704 DWORD sampler_code = dst_param.reg.idx; local
707 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c704 DWORD sampler_code = dst_param.reg.idx; local
707 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
H A Darb_program_shader.c1464 DWORD sampler_code = dst->reg.idx; local
1475 shader_addline(buffer, "SWZ TA, bumpenvmat%d, x, z, 0, 0;\n", sampler_code);
1477 shader_addline(buffer, "SWZ TA, bumpenvmat%d, y, w, 0, 0;\n", sampler_code);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c789 DWORD sampler_code = ins.dst[i].reg.idx[0].offset; local
792 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
H A Darb_program_shader.c1590 DWORD sampler_code = dst->reg.idx[0].offset; local
1603 shader_addline(buffer, "SWZ TA, bumpenvmat%d, x, z, 0, 0;\n", sampler_code);
1605 shader_addline(buffer, "SWZ TA, bumpenvmat%d, y, w, 0, 0;\n", sampler_code);

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