Searched defs:sampler_code (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 704 DWORD sampler_code = dst_param.reg.idx; local 707 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 704 DWORD sampler_code = dst_param.reg.idx; local 707 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
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H A D | arb_program_shader.c | 1464 DWORD sampler_code = dst->reg.idx; local 1475 shader_addline(buffer, "SWZ TA, bumpenvmat%d, x, z, 0, 0;\n", sampler_code); 1477 shader_addline(buffer, "SWZ TA, bumpenvmat%d, y, w, 0, 0;\n", sampler_code);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 789 DWORD sampler_code = ins.dst[i].reg.idx[0].offset; local 792 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
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H A D | arb_program_shader.c | 1590 DWORD sampler_code = dst->reg.idx[0].offset; local 1603 shader_addline(buffer, "SWZ TA, bumpenvmat%d, x, z, 0, 0;\n", sampler_code); 1605 shader_addline(buffer, "SWZ TA, bumpenvmat%d, y, w, 0, 0;\n", sampler_code);
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