Searched defs:restore_dc (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c945 HDC restore_dc; local
949 restore_dc = pwglGetCurrentDC();
1045 if (!pwglMakeCurrent(restore_dc, restore_ctx))
1049 restore_ctx, restore_dc, err);
1255 TRACE("Restoring GL context %p on device context %p.\n", context->restore_ctx, context->restore_dc);
1256 if (!pwglMakeCurrent(context->restore_dc, context->restore_ctx))
1260 context->restore_ctx, context->restore_dc, err);
1293 context->restore_dc = NULL;
1311 context->restore_dc = pwglGetCurrentDC();
H A Ddirectx.c232 HDC restore_dc; member in struct:wined3d_fake_gl_ctx
254 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
267 ctx->restore_dc = pwglGetCurrentDC();
334 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
H A Dwined3d_private.h1146 HDC restore_dc; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c1093 HDC restore_dc; local
1098 restore_dc = wglGetCurrentDC();
1099 restore_pf = GetPixelFormat(restore_dc);
1185 context_restore_gl_context(gl_info, restore_dc, restore_ctx, restore_pf);
1392 TRACE("Restoring GL context %p on device context %p.\n", context->restore_ctx, context->restore_dc);
1393 context_restore_gl_context(context->gl_info, context->restore_dc, context->restore_ctx, context->restore_pf);
1395 context->restore_dc = NULL;
1413 context->restore_dc = wglGetCurrentDC();
1414 context->restore_pf = GetPixelFormat(context->restore_dc);
H A Ddirectx.c294 HDC restore_dc; member in struct:wined3d_fake_gl_ctx
314 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
359 ctx->restore_dc = wglGetCurrentDC();
427 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
H A Dwined3d_private.h1171 HDC restore_dc; member in struct:wined3d_context
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1167 HDC restore_dc; member in struct:wined3d_context

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