Searched defs:renderState (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp3610 D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD; local
3620 renderState = D3DRS_ZENABLE;
3626 renderState = D3DRS_ZWRITEENABLE;
3631 renderState = D3DRS_ALPHATESTENABLE;
3636 renderState = D3DRS_DITHERENABLE;
3641 renderState = D3DRS_ALPHABLENDENABLE;
3646 renderState = D3DRS_FOGENABLE;
3651 renderState = D3DRS_SPECULARENABLE;
3656 renderState = D3DRS_LIGHTING;
3661 renderState
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2674 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; member in struct:SAVEDSTATES
2769 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1]; member in struct:IWineD3DStateBlockImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h2639 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; member in struct:SAVEDSTATES
2734 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1]; member in struct:IWineD3DStateBlockImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h2468 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; member in struct:wined3d_saved_states

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