Searched defs:reg_dest_code (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 2093 DWORD reg_dest_code; local 2098 reg_dest_code = dst->reg.idx[0].offset; 2101 sprintf(reg_coord, "fragment.texcoord[%u]", reg_dest_code); 2113 shader_addline(buffer, "SWZ TB, bumpenvmat%d, x, z, 0, 0;\n", reg_dest_code); 2115 shader_addline(buffer, "SWZ TB, bumpenvmat%d, y, w, 0, 0;\n", reg_dest_code); 2121 if ((priv->cur_ps_args->super.tex_transform >> reg_dest_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT) 2131 shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", 0, NULL, NULL); 2137 src_reg, reg_dest_code, reg_dest_code);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 1972 DWORD reg_dest_code; local 1978 reg_dest_code = dst->reg.idx; 1981 sprintf(reg_coord, "fragment.texcoord[%u]", reg_dest_code); 1993 shader_addline(buffer, "SWZ TB, bumpenvmat%d, x, z, 0, 0;\n", reg_dest_code); 1995 shader_addline(buffer, "SWZ TB, bumpenvmat%d, y, w, 0, 0;\n", reg_dest_code); 2001 flags = priv->cur_ps_args->super.tex_transform >> (reg_dest_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT); 2011 shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", 0, NULL, NULL); 2017 src_reg, reg_dest_code, reg_dest_code);
|
Completed in 70 milliseconds