Searched defs:reg_dest_code (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c2093 DWORD reg_dest_code; local
2098 reg_dest_code = dst->reg.idx[0].offset;
2101 sprintf(reg_coord, "fragment.texcoord[%u]", reg_dest_code);
2113 shader_addline(buffer, "SWZ TB, bumpenvmat%d, x, z, 0, 0;\n", reg_dest_code);
2115 shader_addline(buffer, "SWZ TB, bumpenvmat%d, y, w, 0, 0;\n", reg_dest_code);
2121 if ((priv->cur_ps_args->super.tex_transform >> reg_dest_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT)
2131 shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", 0, NULL, NULL);
2137 src_reg, reg_dest_code, reg_dest_code);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c1972 DWORD reg_dest_code; local
1978 reg_dest_code = dst->reg.idx;
1981 sprintf(reg_coord, "fragment.texcoord[%u]", reg_dest_code);
1993 shader_addline(buffer, "SWZ TB, bumpenvmat%d, x, z, 0, 0;\n", reg_dest_code);
1995 shader_addline(buffer, "SWZ TB, bumpenvmat%d, y, w, 0, 0;\n", reg_dest_code);
2001 flags = priv->cur_ps_args->super.tex_transform >> (reg_dest_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
2011 shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", 0, NULL, NULL);
2017 src_reg, reg_dest_code, reg_dest_code);

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