Searched defs:reg_coord (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c1943 char reg_coord[40]; local
1961 sprintf(reg_coord, "fragment.texcoord[%u]", reg_sampler_code);
1967 shader_arb_get_src_param(ins, &src, 0, reg_coord);
2005 * reg_coord is a read-only varying register, so we need a temp reg */
2006 shader_addline(ins->ctx->buffer, "SWZ TA, %s, x, y, z, z;\n", reg_coord);
2007 strcpy(reg_coord, "TA");
2010 shader_hw_sample(ins, reg_sampler_code, reg_dest, reg_coord, myflags, NULL, NULL);
2092 char reg_coord[40], dst_reg[50], src_reg[50]; local
2101 sprintf(reg_coord, "fragment.texcoord[%u]", reg_dest_code);
2124 shader_addline(buffer, "RCP TB.w, %s.w;\n", reg_coord);
3144 char reg_coord[40]; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c1823 char reg_coord[40]; local
1840 sprintf(reg_coord, "fragment.texcoord[%u]", reg_sampler_code);
1846 shader_arb_get_src_param(ins, &src, 0, reg_coord);
1870 /* TXP cannot handle DZ natively, so move the z coordinate to .w. reg_coord is a read-only
1873 shader_addline(ins->ctx->buffer, "SWZ TA, %s, x, y, z, z;\n", reg_coord);
1874 strcpy(reg_coord, "TA");
1883 shader_hw_sample(ins, reg_sampler_code, reg_dest, reg_coord, myflags, NULL, NULL);
1971 char reg_coord[40], dst_reg[50], src_reg[50]; local
1981 sprintf(reg_coord, "fragment.texcoord[%u]", reg_dest_code);
2004 shader_addline(buffer, "RCP TB.w, %s.w;\n", reg_coord);
2952 char reg_coord[40]; local
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