Searched defs:reg_coord (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 1943 char reg_coord[40]; local 1961 sprintf(reg_coord, "fragment.texcoord[%u]", reg_sampler_code); 1967 shader_arb_get_src_param(ins, &src, 0, reg_coord); 2005 * reg_coord is a read-only varying register, so we need a temp reg */ 2006 shader_addline(ins->ctx->buffer, "SWZ TA, %s, x, y, z, z;\n", reg_coord); 2007 strcpy(reg_coord, "TA"); 2010 shader_hw_sample(ins, reg_sampler_code, reg_dest, reg_coord, myflags, NULL, NULL); 2092 char reg_coord[40], dst_reg[50], src_reg[50]; local 2101 sprintf(reg_coord, "fragment.texcoord[%u]", reg_dest_code); 2124 shader_addline(buffer, "RCP TB.w, %s.w;\n", reg_coord); 3144 char reg_coord[40]; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 1823 char reg_coord[40]; local 1840 sprintf(reg_coord, "fragment.texcoord[%u]", reg_sampler_code); 1846 shader_arb_get_src_param(ins, &src, 0, reg_coord); 1870 /* TXP cannot handle DZ natively, so move the z coordinate to .w. reg_coord is a read-only 1873 shader_addline(ins->ctx->buffer, "SWZ TA, %s, x, y, z, z;\n", reg_coord); 1874 strcpy(reg_coord, "TA"); 1883 shader_hw_sample(ins, reg_sampler_code, reg_dest, reg_coord, myflags, NULL, NULL); 1971 char reg_coord[40], dst_reg[50], src_reg[50]; local 1981 sprintf(reg_coord, "fragment.texcoord[%u]", reg_dest_code); 2004 shader_addline(buffer, "RCP TB.w, %s.w;\n", reg_coord); 2952 char reg_coord[40]; local [all...] |
Completed in 91 milliseconds