Searched defs:quads (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/
H A Dt_dd_dmatmp2.h433 /* Emit whole number of quads in total, and in each buffer.
439 GLint quads, i; local
442 quads = (nr/2)-1;
443 dest = ALLOC_ELTS( quads*6 );
445 for ( i = j ; i < j+quads*2 ; i+=2 ) {
492 GLint quads, i; local
495 quads = nr/4;
496 dest = ALLOC_ELTS( quads*6 );
498 for ( i = j ; i < j+quads*4 ; i+=4 ) {
809 /* Emit whole number of quads i
824 GLint quads = (nr/2)-1; local
883 GLint quads = nr/4; local
[all...]
H A Dt_dd_dmatmp.h461 /* Emit whole number of quads in total, and in each buffer.
476 GLint quads = (nr/2)-1; local
478 ELTS_VARS( ALLOC_ELTS( quads*6 ) );
480 for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) {
513 /* Emit whole number of quads in total, and in each buffer.
552 /* Emit whole number of quads in total. dmasz is already a multiple
583 /* Emit whole number of quads in total, and in each buffer.
600 GLint quads = nr/4; local
602 ELTS_VARS( ALLOC_ELTS( quads*6 ) );
604 for ( i = j-start ; i < j-start+quads*
1035 GLint quads = (nr/2)-1; local
1122 GLint quads = nr/4; local
[all...]
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clip.c208 * Given a bitmap and a group of 'base' polygons [the quads we are testing],
385 * number of polys [quads] that we are testing for overlap
444 * To compute the overlap between a series of quads (This should work
445 * for n-gons, but we'll only need quads..), first generate a series of
457 crComputeOverlapGeom(double *quads, int nquad, CRPoly ***res) argument
470 p->points[b] = quads[8*a+b];
515 * my_quad_idx is an index of quads indicating which display tile
530 crComputeKnockoutGeom(double *quads, int nquad, int my_quad_idx, CRPoly **res) argument
543 p->points[b] = quads[8*a+b];
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_perf.h32 int iquads; /**< Interpreted quads */
47 PerfVertex quads; member in struct:__anon16109

Completed in 68 milliseconds