Searched defs:quad_att (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4721 float quad_att; local
4754 quad_att = 1.4f/(lightInfo->OriginalParms.Range *lightInfo->OriginalParms.Range);
4756 quad_att = 0.0f; /* 0 or MAX? (0 seems to be ok) */
4776 if (quad_att < lightInfo->OriginalParms.Attenuation2) quad_att = lightInfo->OriginalParms.Attenuation2;
4777 glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);
4798 if (quad_att < lightInfo->OriginalParms.Attenuation2) quad_att = lightInfo->OriginalParms.Attenuation2;
4799 glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c4790 float quad_att; local
4823 quad_att = 1.4f / (lightInfo->OriginalParms.range * lightInfo->OriginalParms.range);
4825 quad_att = 0.0f; /* 0 or MAX? (0 seems to be ok) */
4847 if (quad_att < lightInfo->OriginalParms.attenuation2)
4848 quad_att = lightInfo->OriginalParms.attenuation2;
4849 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);
4872 if (quad_att < lightInfo->OriginalParms.attenuation2)
4873 quad_att = lightInfo->OriginalParms.attenuation2;
4874 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);

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