Searched defs:ps_selected (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dutils.c80 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) argument
83 *ps_selected = SHADER_GLSL;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c3091 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) argument
3107 if (wined3d_settings.ps_mode == PS_NONE) *ps_selected = SHADER_NONE;
3108 else if (gl_info->supported[ARB_FRAGMENT_SHADER] && glsl) *ps_selected = SHADER_GLSL;
3109 else if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) *ps_selected = SHADER_ARB;
3110 else if (gl_info->supported[ATI_FRAGMENT_SHADER]) *ps_selected = SHADER_ATI;
3111 else *ps_selected = SHADER_NONE;

Completed in 52 milliseconds