Searched defs:ps_input_sig (Results 1 - 1 of 1) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 4000 const struct wined3d_shader_signature_element *ps_input_sig, 4022 if (!ps_input_sig) 4094 semantic_name = ps_input_sig[i].semantic_name; 4095 semantic_idx = ps_input_sig[i].semantic_idx; 4096 reg_idx = ps_input_sig[i].register_idx; 4155 if (!ps_input_sig[j].semantic_name) continue; 4157 if (!strcmp(ps_input_sig[j].semantic_name, semantic_name) 4158 && ps_input_sig[j].semantic_idx == shader->output_signature[i].semantic_idx) 4160 priv_ctx->vs_output[i] = decl_idx_to_string[ps_input_sig[j].register_idx]; 4176 const struct wined3d_shader_signature_element *ps_input_sig) 3999 init_output_registers(const struct wined3d_shader *shader, const struct wined3d_shader_signature_element *ps_input_sig, struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled) argument 4173 shader_arb_generate_vshader(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer, const struct arb_vs_compile_args *args, struct arb_vs_compiled_shader *compiled, const struct wined3d_shader_signature_element *ps_input_sig) argument 4429 find_arb_vshader(struct wined3d_shader *shader, const struct arb_vs_compile_args *args, const struct wined3d_shader_signature_element *ps_input_sig) argument 4730 const struct wined3d_shader_signature_element *ps_input_sig; local [all...] |
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