Searched defs:ps_input_sig (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c4000 const struct wined3d_shader_signature_element *ps_input_sig,
4022 if (!ps_input_sig)
4094 semantic_name = ps_input_sig[i].semantic_name;
4095 semantic_idx = ps_input_sig[i].semantic_idx;
4096 reg_idx = ps_input_sig[i].register_idx;
4155 if (!ps_input_sig[j].semantic_name) continue;
4157 if (!strcmp(ps_input_sig[j].semantic_name, semantic_name)
4158 && ps_input_sig[j].semantic_idx == shader->output_signature[i].semantic_idx)
4160 priv_ctx->vs_output[i] = decl_idx_to_string[ps_input_sig[j].register_idx];
4176 const struct wined3d_shader_signature_element *ps_input_sig)
3999 init_output_registers(const struct wined3d_shader *shader, const struct wined3d_shader_signature_element *ps_input_sig, struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled) argument
4173 shader_arb_generate_vshader(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer, const struct arb_vs_compile_args *args, struct arb_vs_compiled_shader *compiled, const struct wined3d_shader_signature_element *ps_input_sig) argument
4429 find_arb_vshader(struct wined3d_shader *shader, const struct arb_vs_compile_args *args, const struct wined3d_shader_signature_element *ps_input_sig) argument
4730 const struct wined3d_shader_signature_element *ps_input_sig; local
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