Searched defs:position_fixup (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 628 float position_fixup[4]; local 632 shader_get_position_fixup(context, state, position_fixup); 633 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->pos_fixup, position_fixup));
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H A D | glsl_shader.c | 784 float position_fixup[4]; local 815 shader_get_position_fixup(context, state, position_fixup); 816 GL_EXTCALL(glUniform4fvARB(prog->vs.pos_fixup_location, 1, position_fixup));
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H A D | wined3d_private.h | 3006 const struct wined3d_state *state, float *position_fixup) 3008 position_fixup[0] = 1.0f; 3009 position_fixup[1] = 1.0f; 3010 position_fixup[2] = (63.0f / 64.0f) / state->viewport.width; 3011 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.height; 3015 position_fixup[1] *= -1.0f; 3016 position_fixup[3] *= -1.0f; 3005 shader_get_position_fixup(const struct wined3d_context *context, const struct wined3d_state *state, float *position_fixup) argument
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