Searched defs:pixelShader (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c122 BOOL pixelShader = use_ps(state); local
230 if (!pixelShader && !state->textures[textureNo]) continue;
H A Dwined3d_private.h2484 DWORD pixelShader : 1; member in struct:wined3d_saved_states
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c90 BOOL pixelShader = use_ps(This->stateBlock); local
197 if (!pixelShader && !This->stateBlock->textures[textureNo]) continue;
H A Dwined3d_private.h2655 DWORD pixelShader : 1; member in struct:SAVEDSTATES
2726 IWineD3DPixelShader *pixelShader; member in struct:IWineD3DStateBlockImpl
3392 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2690 DWORD pixelShader : 1; member in struct:SAVEDSTATES
2761 IWineD3DPixelShader *pixelShader; member in struct:IWineD3DStateBlockImpl
3433 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);

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