Searched defs:palette (Results 1 - 20 of 20) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGATmpl.h186 uint32_t plane_mask, *palette, data, v, src_inc, dwb_mode; local
189 palette = s1->last_palette;
199 ((PIXEL_TYPE *)d)[0] = palette[v >> 12];
200 ((PIXEL_TYPE *)d)[1] = palette[(v >> 8) & 0xf];
201 ((PIXEL_TYPE *)d)[2] = palette[(v >> 4) & 0xf];
202 ((PIXEL_TYPE *)d)[3] = palette[(v >> 0) & 0xf];
206 ((PIXEL_TYPE *)d)[4] = palette[v >> 12];
207 ((PIXEL_TYPE *)d)[5] = palette[(v >> 8) & 0xf];
208 ((PIXEL_TYPE *)d)[6] = palette[(v >> 4) & 0xf];
209 ((PIXEL_TYPE *)d)[7] = palette[(
230 uint32_t plane_mask, *palette, data, v, src_inc, dwb_mode; local
265 uint32_t plane_mask, data, v, *palette; local
297 uint32_t plane_mask, data, v, *palette; local
331 uint32_t *palette; local
354 uint32_t *palette; local
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H A DDevVGA.cpp630 val = pThis->palette[pThis->dac_read_index * 3 + pThis->dac_sub_index];
763 memcpy(&pThis->palette[pThis->dac_write_index * 3], pThis->dac_cache, 3);
1529 /* return true if the palette was modified */
1534 uint32_t v, col, *palette; local
1536 palette = pThis->last_palette;
1544 col = pThis->rgb_to_pixel(c6_to_8(pThis->palette[v]),
1545 c6_to_8(pThis->palette[v + 1]),
1546 c6_to_8(pThis->palette[v + 2]));
1547 if (col != palette[i]) {
1549 palette[
1560 uint32_t v, col, *palette; local
1711 uint32_t *palette; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dpalette.c44 ULONG CDECL wined3d_palette_incref(struct wined3d_palette *palette) argument
46 ULONG refcount = InterlockedIncrement(&palette->ref);
48 TRACE("%p increasing refcount to %u.\n", palette, refcount);
53 ULONG CDECL wined3d_palette_decref(struct wined3d_palette *palette) argument
55 ULONG refcount = InterlockedDecrement(&palette->ref);
57 TRACE("%p decreasing refcount to %u.\n", palette, refcount);
61 DeleteObject(palette->hpal);
62 HeapFree(GetProcessHeap(), 0, palette); local
82 HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette, argument
85 TRACE("palette
106 wined3d_palette_set_entries(struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries) argument
158 wined3d_palette_get_flags(const struct wined3d_palette *palette) argument
165 wined3d_palette_get_parent(const struct wined3d_palette *palette) argument
172 wined3d_palette_init(struct wined3d_palette *palette, struct wined3d_device *device, DWORD flags, const PALETTEENTRY *entries, void *parent) argument
201 wined3d_palette_create(struct wined3d_device *device, DWORD flags, const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette) argument
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H A Dsurface.c497 /* Allocate extra space for a palette. */
557 /* Don't know palette */
593 TRACE("Using wined3d palette %p.\n", surface->palette);
594 SelectPalette(surface->hDC, surface->palette ? surface->palette->hpal : 0, FALSE);
963 struct wined3d_palette *palette = surface->palette; local
967 if (!palette) return;
978 /* We want to force a palette refres
2256 struct wined3d_palette *palette = surface->palette; local
3404 wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette) argument
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H A Dwined3d_private.h2259 struct wined3d_palette *palette; /* D3D7 style palette handling */ member in struct:wined3d_surface
3076 /* This is to store the palette in 'screen format' */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dpalette.c145 TRACE("WINEDDPCAPS_ALLOW256 set, overriding palette entry 0 with black and 255 with white\n");
160 /* Now, if we are in 'depth conversion mode', update the screen palette */
161 /* FIXME: we need to update the image or we won't get palette fading. */
166 /* If the palette is attached to the render target, update all render targets */
172 if(impl->palette == This)
210 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device, argument
215 palette->lpVtbl = &IWineD3DPalette_Vtbl;
216 palette->ref = 1;
217 palette->parent = parent;
218 palette
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H A Dwined3d_private.h2371 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */ member in struct:IWineD3DSurfaceImpl
2372 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
3315 /* This is to store the palette in 'screen format' */
3320 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
/vbox/src/libs/libpng-1.2.8/
H A Dpngget.c689 png_get_PLTE(png_structp png_ptr, png_infop info_ptr, png_colorp *palette, argument
693 && palette != NULL)
696 *palette = info_ptr->palette;
H A Dpngset.c513 png_colorp palette, int num_palette)
521 * It may not actually be necessary to set png_ptr->palette here;
531 png_ptr->palette = (png_colorp)png_malloc(png_ptr,
533 png_memset(png_ptr->palette, 0, 256 * png_sizeof(png_color));
534 png_memcpy(png_ptr->palette, palette, num_palette * png_sizeof (png_color));
535 info_ptr->palette = png_ptr->palette;
512 png_set_PLTE(png_structp png_ptr, png_infop info_ptr, png_colorp palette, int num_palette) argument
H A Dpngtest.c891 png_colorp palette; local
894 if (png_get_PLTE(read_ptr, read_info_ptr, &palette, &num_palette))
896 png_set_PLTE(write_ptr, write_info_ptr, palette, num_palette);
H A Dpngrtran.c127 /* Dither file to 8 bit. Supply a palette, the current number
128 * of elements in the palette, the maximum number of elements
130 * of colors is greater then the maximum number, the palette will be
146 png_set_dither(png_structp png_ptr, png_colorp palette, argument
180 /* Find the least used palette entries by starting a
209 /* swap the palette around, and set up a table, if necessary */
223 palette[i] = palette[j];
244 tmp_color = palette[j];
245 palette[
794 png_colorp palette = png_ptr->palette; local
950 png_colorp palette = png_ptr->palette; local
974 png_colorp palette = png_ptr->palette; local
2363 png_build_grayscale_palette(int bit_depth, png_colorp palette) argument
2409 png_correct_palette(png_structp png_ptr, png_colorp palette, int num_palette) argument
3465 png_do_expand_palette(png_row_infop row_info, png_bytep row, png_colorp palette, png_bytep trans, int num_trans) argument
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H A Dpngrutil.c405 /* read and check the palette */
409 png_color palette[PNG_MAX_PALETTE_LENGTH]; local
449 png_warning(png_ptr, "Invalid palette chunk");
455 png_error(png_ptr, "Invalid palette chunk");
462 for (i = 0, pal_ptr = palette; i < num; i++, pal_ptr++)
478 palette[i].red = buf[0];
479 palette[i].green = buf[1];
480 palette[i].blue = buf[2];
521 png_set_PLTE(png_ptr, info_ptr, palette, num);
1388 (png_uint_16)png_ptr->palette[bu
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H A Dpngwutil.c533 /* write the palette. We are careful not to trust png_color to be in the
538 png_write_PLTE(png_structp png_ptr, png_colorp palette, png_uint_32 num_pal) argument
556 png_error(png_ptr, "Invalid number of colors in palette");
560 png_warning(png_ptr, "Invalid number of colors in palette");
577 for (i = 0, pal_ptr = palette; i < num_pal; i++, pal_ptr++)
586 pal_ptr=palette;
796 /* loop through each palette entry, writing appropriately */
1098 png_warning(png_ptr, "Invalid background palette index");
H A Dpng.h483 png_byte index; /* used for palette files */
518 /* When the depth of the sPLT palette is 8 bits, the color and alpha samples
525 png_charp name; /* palette name */
526 png_byte depth; /* depth of palette samples */
527 png_sPLT_entryp entries; /* palette entries */
528 png_int_32 nentries; /* number of palette entries */
635 * cleaned up before the structure is discarded: palette, trans, text,
659 png_colorp palette; /* array of color values (valid & PNG_INFO_PLTE) */ member in struct:png_info_struct
660 png_uint_16 num_palette; /* number of color entries in "palette" (PLTE) */
661 png_uint_16 num_trans; /* number of transparent palette colo
1134 png_colorp palette; /* palette from the input file */ member in struct:png_struct_def
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/
H A Dtexformat_tmp.h1062 const struct gl_color_table *palette; local
1068 palette = &ctx->Texture.Palette;
1071 palette = &texImage->TexObject->Palette;
1073 if (palette->Size == 0)
1076 /* Mask the index against size of palette to avoid going out of bounds */
1077 index = (*src) & (palette->Size - 1);
1080 const GLubyte *table = palette->TableUB;
1081 switch (palette->_BaseFormat) {
1119 _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");
/vbox/src/VBox/Devices/Graphics/BIOS/
H A Dvgabios.c649 uint8_t line,mmask,*palette,vpti; local
697 // if palette loading (bit 3 of modeset ctl = 0)
705 // From which palette
708 palette=&palette0[0];
711 palette=&palette1[0];
714 palette=&palette2[0];
717 palette=&palette3[0];
723 {outb(VGAREG_DAC_DATA,palette[(i*3)+0]);
724 outb(VGAREG_DAC_DATA,palette[(i*3)+1]);
725 outb(VGAREG_DAC_DATA,palette[(
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3drmdef.h112 D3DRMPALETTEENTRY* palette; member in struct:_D3DRMIMAGE
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3drmdef.h170 D3DRMPALETTEENTRY* palette; member in struct:_D3DRMIMAGE
/vbox/src/VBox/Frontends/VirtualBox/src/extradata/
H A DUIExtraDataManager.cpp238 const QPalette &palette = option.palette; local
250 QColor highlight = palette.color(option.state & QStyle::State_Active ?
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2406 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */ member in struct:IWineD3DSurfaceImpl
2407 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
3356 /* This is to store the palette in 'screen format' */
3361 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,

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