Searched defs:pVertexShader (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp180 IDirect3DVertexShader9 *pVertexShader; member in union:__anon13193::__anon13194
195 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, u.pVertexShader),
5802 hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
5846 pShader->u.pVertexShader->Release();
5903 hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
H A DDevVGA-SVGA3d-ogl.cpp567 void *pVertexShader; member in union:__anon13174::__anon13175
582 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, u.pVertexShader),
7509 rc = ShaderCreateVertexShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pVertexShader);
7554 rc = ShaderDestroyVertexShader(pContext->pShaderContext, pShader->u.pVertexShader);
7613 rc = ShaderSetVertexShader(pContext->pShaderContext, pShader->u.pVertexShader);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c2027 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { argument
2033 iface, pVertexShader, pData, pSizeOfData);
2036 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2041 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2064 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { argument
2070 iface, pVertexShader, pData, pSizeOfData);
2073 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2076 WARN("Invalid handle (%#x) passed.\n", pVertexShader);

Completed in 1726 milliseconds