Searched defs:pVertexShader (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 180 IDirect3DVertexShader9 *pVertexShader; member in union:__anon13193::__anon13194 195 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, u.pVertexShader), 5802 hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader); 5846 pShader->u.pVertexShader->Release(); 5903 hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
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H A D | DevVGA-SVGA3d-ogl.cpp | 567 void *pVertexShader; member in union:__anon13174::__anon13175 582 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, u.pVertexShader), 7509 rc = ShaderCreateVertexShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pVertexShader); 7554 rc = ShaderDestroyVertexShader(pContext->pShaderContext, pShader->u.pVertexShader); 7613 rc = ShaderSetVertexShader(pContext->pShaderContext, pShader->u.pVertexShader);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 2027 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { argument 2033 iface, pVertexShader, pData, pSizeOfData); 2036 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2041 WARN("Invalid handle (%#x) passed.\n", pVertexShader); 2064 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { argument 2070 iface, pVertexShader, pData, pSizeOfData); 2073 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2076 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
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