Searched defs:pRenderState (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-shared.h | 274 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[j]; local 276 if (pRenderState->state != SVGA3D_RS_INVALID) 277 vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
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H A D | DevVGA-SVGA3d-win.cpp | 3393 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i]; local 3395 if (pRenderState->state != SVGA3D_RS_INVALID) 3396 vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState); 3590 int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState) argument 3612 Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue)); 3614 if (pRenderState[i].state < SVGA3D_RS_MAX) 3615 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[ [all...] |
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