Searched defs:pPixelShader (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp181 IDirect3DPixelShader9 *pPixelShader; member in union:__anon13193::__anon13194
5806 hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);
5856 pShader->u.pPixelShader->Release();
5929 hr = pContext->pDevice->SetPixelShader(pShader->u.pPixelShader);
H A DDevVGA-SVGA3d-ogl.cpp568 void *pPixelShader; member in union:__anon13174::__anon13175
7513 rc = ShaderCreatePixelShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pPixelShader);
7565 rc = ShaderDestroyPixelShader(pContext->pShaderContext, pShader->u.pPixelShader);
7639 rc = ShaderSetPixelShader(pContext->pShaderContext, pShader->u.pPixelShader);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c2323 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { argument
2329 iface, pPixelShader, pData, pSizeOfData);
2332 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2335 WARN("Invalid handle (%#x) passed.\n", pPixelShader);

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