Searched defs:overlay (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/PC/ipxe/src/arch/i386/prefix/
H A Dexeprefix.S102 overlay: label
/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga_overlay.h29 * Definitions for video-overlay support.
86 * Struct definitions for the video overlay commands built on
92 uint32_t overlay; member in struct:__anon14801
/vbox/src/VBox/Frontends/VBoxFB/
H A DFramebuffer.cpp192 NS_IMETHODIMP VBoxDirectFB::GetOverlay(IFramebufferOverlay **overlay) argument
194 if (!overlay)
197 *overlay = 0;
/vbox/src/libs/zlib-1.2.6/
H A Ddeflate.c228 ushf *overlay; local
229 /* We overlay pending_buf and d_buf+l_buf. This works since the average
301 overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);
302 s->pending_buf = (uchf *) overlay;
312 s->d_buf = overlay + s->lit_bufsize/sizeof(ush);
1021 ushf *overlay;
1041 overlay = (ushf *) ZALLOC(dest, ds->lit_bufsize, sizeof(ush)+2);
1042 ds->pending_buf = (uchf *) overlay;
1056 ds->d_buf = overlay + ds->lit_bufsize/sizeof(ush);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c3246 WARN("Tried to flip a non-render target, non-overlay surface\n");
3253 /* Update the overlay if it is visible */
4834 IWineD3DSurfaceImpl *overlay; local
4910 LIST_FOR_EACH_ENTRY(overlay, &This->overlays, IWineD3DSurfaceImpl, overlay_entry) {
4911 IWineD3DSurface_DrawOverlay((IWineD3DSurface *) overlay);
5334 * update the overlay. Prevent an endless recursion
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c90 struct wined3d_surface *overlay, *cur; local
156 LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &surface->overlays, struct wined3d_surface, overlay_entry)
158 list_remove(&overlay->overlay_entry);
159 overlay->overlay_dest = NULL;
1024 * DrawOverlay to update the overlay. Prevent an endless recursion. */
3613 WARN("Not an overlay surface.\n");
3635 TRACE("Not an overlay surface.\n");
3662 TRACE("Not an overlay surface.\n");
3677 WARN("Not an overlay surface.\n");
6114 struct wined3d_surface *overlay; local
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