Searched defs:overlay (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Devices/PC/ipxe/src/arch/i386/prefix/ |
H A D | exeprefix.S | 102 overlay: label
|
/vbox/src/VBox/Devices/Graphics/vmsvga/ |
H A D | svga_overlay.h | 29 * Definitions for video-overlay support. 86 * Struct definitions for the video overlay commands built on 92 uint32_t overlay; member in struct:__anon14801
|
/vbox/src/VBox/Frontends/VBoxFB/ |
H A D | Framebuffer.cpp | 192 NS_IMETHODIMP VBoxDirectFB::GetOverlay(IFramebufferOverlay **overlay) argument 194 if (!overlay) 197 *overlay = 0;
|
/vbox/src/libs/zlib-1.2.6/ |
H A D | deflate.c | 228 ushf *overlay; local 229 /* We overlay pending_buf and d_buf+l_buf. This works since the average 301 overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2); 302 s->pending_buf = (uchf *) overlay; 312 s->d_buf = overlay + s->lit_bufsize/sizeof(ush); 1021 ushf *overlay; 1041 overlay = (ushf *) ZALLOC(dest, ds->lit_bufsize, sizeof(ush)+2); 1042 ds->pending_buf = (uchf *) overlay; 1056 ds->d_buf = overlay + ds->lit_bufsize/sizeof(ush);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface.c | 3246 WARN("Tried to flip a non-render target, non-overlay surface\n"); 3253 /* Update the overlay if it is visible */ 4834 IWineD3DSurfaceImpl *overlay; local 4910 LIST_FOR_EACH_ENTRY(overlay, &This->overlays, IWineD3DSurfaceImpl, overlay_entry) { 4911 IWineD3DSurface_DrawOverlay((IWineD3DSurface *) overlay); 5334 * update the overlay. Prevent an endless recursion
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | surface.c | 90 struct wined3d_surface *overlay, *cur; local 156 LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &surface->overlays, struct wined3d_surface, overlay_entry) 158 list_remove(&overlay->overlay_entry); 159 overlay->overlay_dest = NULL; 1024 * DrawOverlay to update the overlay. Prevent an endless recursion. */ 3613 WARN("Not an overlay surface.\n"); 3635 TRACE("Not an overlay surface.\n"); 3662 TRACE("Not an overlay surface.\n"); 3677 WARN("Not an overlay surface.\n"); 6114 struct wined3d_surface *overlay; local [all...] |
Completed in 100 milliseconds