Searched defs:opcode_info (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm4.c289 const struct wined3d_sm4_opcode_info *opcode_info; local
295 opcode_info = get_opcode_info(opcode);
296 if (!opcode_info)
303 ins->handler_idx = opcode_info->handler_idx;
307 ins->dst_count = opcode_info->dst_count;
308 ins->src_count = opcode_info->src_count;
H A Dshader_sm1.c443 const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token)
448 ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->param_count;
588 const struct wined3d_sm1_opcode_info *opcode_info; local
592 opcode_info = shader_get_opcode(priv, opcode_token);
593 if (!opcode_info)
601 ins->handler_idx = opcode_info->handler_idx;
605 ins->dst_count = opcode_info->dst_count ? 1 : 0;
606 ins->src_count = opcode_info->param_count - opcode_info->dst_count;
607 *param_size = shader_skip_opcode(priv, opcode_info, opcode_toke
442 shader_skip_opcode(const struct wined3d_sm1_data *priv, const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm4.c289 const struct wined3d_sm4_opcode_info *opcode_info; local
295 opcode_info = get_opcode_info(opcode);
296 if (!opcode_info)
303 ins->handler_idx = opcode_info->handler_idx;
307 ins->dst_count = opcode_info->dst_count;
308 ins->src_count = opcode_info->src_count;
H A Dshader_sm1.c439 const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token)
444 ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->param_count;
584 const struct wined3d_sm1_opcode_info *opcode_info; local
588 opcode_info = shader_get_opcode(priv, opcode_token);
589 if (!opcode_info)
597 ins->handler_idx = opcode_info->handler_idx;
601 ins->dst_count = opcode_info->dst_count ? 1 : 0;
602 ins->src_count = opcode_info->param_count - opcode_info->dst_count;
603 *param_size = shader_skip_opcode(priv, opcode_info, opcode_toke
438 shader_skip_opcode(const struct wined3d_sm1_data *priv, const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm1.c446 const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token)
451 ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->param_count;
695 const struct wined3d_sm1_opcode_info *opcode_info; local
704 if (!(opcode_info = shader_get_opcode(priv, opcode_token)))
712 ins->handler_idx = opcode_info->handler_idx;
716 ins->dst_count = opcode_info->dst_count ? 1 : 0;
718 ins->src_count = opcode_info->param_count - opcode_info->dst_count;
722 *ptr += shader_skip_opcode(priv, opcode_info, opcode_token);
445 shader_skip_opcode(const struct wined3d_sm1_data *priv, const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token) argument
H A Dshader_sm4.c692 const struct wined3d_sm4_opcode_info *opcode_info; local
714 if (!(opcode_info = get_opcode_info(opcode)))
722 ins->handler_idx = opcode_info->handler_idx;
726 ins->dst_count = strlen(opcode_info->dst_info);
728 ins->src_count = strlen(opcode_info->src_info);
784 if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
793 if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))

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