Searched defs:object (Results 1 - 25 of 104) sorted by relevance

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/vbox/src/VBox/Devices/PC/ipxe/src/core/
H A Dedd.c44 void *object = intf_object ( dest ); local
48 rc = op ( object, type, path );
H A Djob.c41 void *object = intf_object ( dest ); local
47 op ( object, progress );
H A Dacpi.c61 * Describe object in an ACPI table
73 void *object = intf_object ( dest ); local
77 rc = op ( object, acpi, len );
H A Dblockdev.c48 void *object = intf_object ( dest ); local
52 rc = op ( object, data, lba, count, buffer, len );
79 void *object = intf_object ( dest ); local
83 rc = op ( object, data, lba, count, buffer, len );
104 void *object = intf_object ( dest ); local
108 rc = op ( object, data );
129 void *object = intf_object ( dest ); local
132 op ( object, capacity );
H A Ddevice.c123 void *object = intf_object ( dest ); local
127 device = op ( object );
H A Dprocess.c37 * Get pointer to object containing process
40 * @ret object Containing object
96 void *object; local
102 object = process_object ( process );
111 desc->step ( object );
H A Dinterface.c53 * Plug an object interface into a new destination object interface
56 * @v dest New destination object interface
75 * Plug two object interfaces together
90 * Unplug an object interface
99 * Ignore all further operations on an object interface
108 * Increment reference count on an object interface
119 * Decrement reference count on an object interface
128 * Get pointer to object containing object interfac
227 void *object = intf_object ( dest ); local
[all...]
H A Dxfer.c62 void *object = intf_object ( dest ); local
69 rc = op ( object, type, args );
109 void *object = intf_object ( dest ); local
113 len = op ( object );
139 void *object = intf_object ( dest ); local
142 op ( object );
161 void *object = intf_object ( dest ); local
168 iobuf = op ( object, len );
199 void *object = intf_object ( dest ); local
206 rc = op ( object, iobu
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsampler.c72 struct wined3d_sampler *object; local
76 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
79 wined3d_sampler_init(object, parent);
81 TRACE("Created sampler %p.\n", object);
82 *sampler = object;
H A Dview.c82 struct wined3d_rendertarget_view *object; local
87 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
88 if (!object)
91 wined3d_rendertarget_view_init(object, resource, parent);
93 TRACE("Created render target view %p.\n", object);
94 *rendertarget_view = object;
H A Dpalette.c204 struct wined3d_palette *object; local
210 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
211 if (!object)
214 hr = wined3d_palette_init(object, device, flags, entries, parent);
218 HeapFree(GetProcessHeap(), 0, object); local
222 TRACE("Created palette %p.\n", object);
223 *palette = object;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dstateblock.c40 * along with their set/changed flags on the given stateblock object
42 static HRESULT stateblock_allocate_shader_constants(IWineD3DStateBlockImpl *object) argument
44 IWineD3DDeviceImpl *device = object->device;
47 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
49 if (!object->pixelShaderConstantF) goto fail;
51 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
53 if (!object->changed.pixelShaderConstantsF) goto fail;
55 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
57 if (!object->vertexShaderConstantF) goto fail;
59 object
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dview.c39 REFIID riid, void **object)
41 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
48 *object = iface;
54 *object = NULL;
38 rendertarget_view_QueryInterface(IWineD3DRendertargetView *iface, REFIID riid, void **object) argument
H A Dpalette.c43 static HRESULT WINAPI IWineD3DPaletteImpl_QueryInterface(IWineD3DPalette *iface, REFIID riid, void **object) argument
45 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
52 *object = iface;
58 *object = NULL;
H A Dswapchain_base.c39 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, void **object) argument
41 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
48 *object = iface;
54 *object = NULL;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dd3d8_main.c49 struct d3d8 *object; local
53 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
56 if (!d3d8_init(object))
59 HeapFree(GetProcessHeap(), 0, object); local
63 TRACE("Created d3d8 object %p.\n", object);
65 return &object->IDirect3D8_iface;
H A Dshader.c65 struct d3d8_vertex_declaration *object; local
71 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
72 if (!object)
75 hr = d3d8_vertex_declaration_init(object, device, declaration, shader_handle);
79 HeapFree(GetProcessHeap(), 0, object); local
83 TRACE("Created vertex declaration %p.\n", object);
84 *decl_ptr = object;
H A Dswapchain.c191 struct d3d8_swapchain *object; local
194 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
197 if (FAILED(hr = swapchain_init(object, device, desc)))
200 HeapFree(GetProcessHeap(), 0, object); local
204 TRACE("Created swapchain %p.\n", object);
205 *swapchain = object;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dd3d9_main.c47 struct d3d9 *object; local
51 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
54 if (!d3d9_init(object, FALSE))
57 HeapFree(GetProcessHeap(), 0, object); local
61 TRACE("Created d3d9 object %p.\n", object);
63 return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
74 struct d3d9 *object;
78 if (!(object
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dd3d8_main.c50 IDirect3D8Impl* object; local
55 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
57 object->lpVtbl = &Direct3D8_Vtbl;
58 object->ref = 1;
59 object->WineD3D = WineDirect3DCreate(8, (IUnknown *)object);
61 TRACE("Created Direct3D object @ %p, WineObj @ %p\n", object, object->WineD3D);
65 if (!object
67 HeapFree( GetProcessHeap(), 0, object ); local
[all...]
H A Dvertexshader.c40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
114 IDirect3DVertexDeclaration8Impl *object; local
120 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
121 if (!object) {
127 hr = vertexdeclaration_init(object, device, declaration, shader_handle);
131 HeapFree(GetProcessHeap(), 0, object); local
135 TRACE("Created vertex declaration %p.\n", object);
136 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dd3d9_main.c48 IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl)); local
50 object->lpVtbl = &Direct3D9_Vtbl;
51 object->ref = 1;
54 object->WineD3D = WineDirect3DCreate(9, (IUnknown *)object);
57 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
59 if (!object->WineD3D)
61 HeapFree( GetProcessHeap(), 0, object ); local
[all...]
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/shader/slang/
H A Dslang_compile.h61 struct slang_code_object_ *object; member in struct:slang_code_unit_
/vbox/src/VBox/Main/include/
H A DPerformanceImpl.h103 ComPtr<IUnknown> object; member in struct:PerformanceMetric::Data
176 void unregisterBaseMetricsFor (const ComPtr<IUnknown> &object, const Utf8Str name = "*");
177 void unregisterMetricsFor (const ComPtr<IUnknown> &object, const Utf8Str name = "*");
/vbox/src/VBox/Main/webservice/samples/java/jax-ws/
H A Dmetrictest.java39 public IUnknown object; field in class:PerformanceData
119 singleMetricData.object = objects.value.get(i);
150 private String getObjectName(IUnknown object) argument
154 String machineName = object.getRemoteWSPort().iMachineGetName(object.getRef());
178 System.out.println("(" + getObjectName(md.object) + ") " +

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