Searched defs:none_shader_backend (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1456 const shader_backend_t none_shader_backend = { variable
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1454 const shader_backend_t none_shader_backend = { variable
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1568 if (!(vertex_priv = vertex_pipe->vp_alloc(&none_shader_backend, priv)))
1575 if (!(fragment_priv = fragment_pipe->alloc_private(&none_shader_backend, priv)))
1630 const struct wined3d_shader_backend_ops none_shader_backend = variable in typeref:struct:wined3d_shader_backend_ops

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