Searched defs:native (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Devices/PC/ipxe/src/include/ipxe/ |
H A D | ata.h | 35 * 64-bit integer in native byte order, unioned with bytes named so 50 /** LBA as a 64-bit integer in native-endian order */ 51 uint64_t native; member in union:ata_lba 78 /** Value in native-endian order */ 79 uint16_t native; member in union:ata_fifo
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/vbox/src/libs/xpcom18a4/xpcom/threads/ |
H A D | nsEventQueueService.cpp | 268 PRBool native = PR_TRUE; // native by default as per old comment local 284 youngQueue->IsQueueNative(&native); 289 MakeNewQueue(currentThread, native, &newQueue); // create new queue; addrefs 292 // shouldn't happen. as a fallback, we guess you wanted a native queue
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/vbox/src/libs/xpcom18a4/nsprpub/pr/src/threads/combined/ |
H A D | pruthr.c | 206 ** Initialize a stack for a native thread 479 * - for stuff like releasing native-thread resources, etc. 857 ** Schedule this native thread by finding the highest priority nspr 984 * resource, and by the time we got here another real native thread had 1128 PRIntn native = 0; local 1158 native = (((scope == PR_GLOBAL_THREAD)|| (scope == PR_GLOBAL_BOUND_THREAD)) 1163 if (native) { 1436 ** Associate a thread object with an existing native thread. 1444 ** This call is not normally needed unless you create your own native 1658 * Stop all user and native thread [all...] |
/vbox/src/libs/xpcom18a4/xpcom/obsolete/ |
H A D | nsFileSpecImpl.cpp | 219 nsCAutoString native; local 220 native = mFileSpec.GetNativePathCString(); 221 NS_CopyNativeToUnicode(native, aUnicodePath); 229 nsCAutoString native; local 231 NS_CopyUnicodeToNative(aUnicodePath, native); 232 mFileSpec = native.get();
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 3331 GLint native; local 3333 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native)); 3335 if (!native) WARN("Program exceeds native resource limits.\n"); 3435 GLint native; local 3437 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native)); 3439 if (!native) WARN("Program exceeds native resource limits.\n"); 3656 * is faster than what we gain from using higher native instructions. There are some things though 3923 GLint native; local 4321 GLint native; local 6468 GLint native; local 7272 GLint native; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 3118 GLint native; local 3120 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native)); 3122 if (!native) WARN("Program exceeds native resource limits.\n"); 3181 GLint native; local 3183 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native)); 3185 if (!native) WARN("Program exceeds native resource limits.\n"); 3391 * is faster than what we gain from using higher native instructions. There are some things though 3639 GLint native; local 4050 GLint native; local 5958 GLint native; local 6764 GLint native; local [all...] |
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