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/illumos-gate/usr/src/lib/libshell/common/scripts/
H A Dgnaw.sh638 function monster.set function
642 if [[ "${levelmap["${monster[${currmonster}_"pos_x"]}_${.sh.value}"]}" == "#" ]] ; then
643 .sh.value=${monster[${currmonster}_"pos_y"]}
644 # turn homing off when the monster hit a wall
645 monster[${currmonster}_"homing"]=0
650 if [[ "${levelmap["${.sh.value}_${monster[${currmonster}_"pos_y"]}"]}" == "#" ]] ; then
651 .sh.value=${monster[${currmonster}_"pos_x"]}
652 # turn homing off when the monster hit a wall
653 monster[${currmonster}_"homing"]=0
689 (( m_pos_x=monster[
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