Searched defs:masked (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/PC/ipxe/src/drivers/net/ath/ath9k/
H A Dath9k_ar9002_mac.c41 static int ar9002_hw_get_isr(struct ath_hw *ah, enum ath9k_int *masked) argument
60 *masked = 0;
65 *masked = 0;
91 *masked = 0;
95 *masked = isr & ATH9K_INT_COMMON;
99 *masked |= ATH9K_INT_RX;
106 *masked |= ATH9K_INT_TX;
122 *masked |= mask2;
139 *masked |= ATH9K_INT_GENTIMER;
143 *masked |
[all...]
H A Dath9k_ar9003_mac.c58 static int ar9003_hw_get_isr(struct ath_hw *ah, enum ath9k_int *masked) argument
74 *masked = 0;
79 *masked = 0;
115 *masked = 0;
119 *masked = isr & ATH9K_INT_COMMON;
123 *masked |= ATH9K_INT_RXLP;
127 *masked |= ATH9K_INT_TX;
130 *masked |= ATH9K_INT_RXLP;
133 *masked |= ATH9K_INT_RXHP;
136 *masked |
[all...]
H A Dhw-ops.h55 static inline int ath9k_hw_getisr(struct ath_hw *ah, enum ath9k_int *masked) argument
57 return ath9k_hw_ops(ah)->get_isr(ah, masked);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c1906 * masked out components to 0(won't kill)
2653 * dst.x and dst.y if they're masked out by the writemask. Ie
3343 enum tex_types tex_type, BOOL masked)
3413 fprogram = masked ? blt_fprograms_masked[tex_type] : blt_fprograms_full[tex_type];
3418 fprogram = masked ? blt_fprograms_masked[tex_type] : blt_fprograms_full[tex_type];
4819 BOOL masked = ds_mask_size->cx && ds_mask_size->cy; local
4827 blt_fprogram = masked ? &priv->depth_blt_fprogram_id_masked[tex_type] : &priv->depth_blt_fprogram_id_full[tex_type];
4828 if (!*blt_fprogram) *blt_fprogram = create_arb_blt_fragment_program(gl_info, tex_type, masked);
4830 if (masked) GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, mask));
3342 create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type, BOOL masked) argument
H A Dglsl_shader.c6017 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type, BOOL masked) argument
6098 blt_pshader = masked ? blt_pshaders_masked[tex_type] : blt_pshaders_full[tex_type];
6192 BOOL masked = ds_mask_size->cx && ds_mask_size->cy; local
6197 blt_program = masked ? &priv->depth_blt_program_masked[tex_type] : &priv->depth_blt_program_full[tex_type];
6200 *blt_program = create_glsl_blt_shader(gl_info, tex_type, masked);
6210 if (masked)

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