Searched defs:lum_map (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c5368 BYTE lum_map = 0, bump_map = 0, tex_map = 0; local
5399 lum_map |= 1 << stage;
5477 if (!(lum_map & (1 << stage)))

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