Searched defs:linked (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_glsl.h32 So we have to keep track of shaders statuses right before each program was linked as well as their "current" status.
35 /*@todo: check rare case when successfully linked and active program is relinked with failure*/
69 GLboolean validated, linked, deleted; member in struct:__anon16201
/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/VfrCompile/Pccts/antlr/
H A Dsyn.h68 /* note that 'right' is used by the tree node allocator as a ptr for linked list */
301 int linked; /* Has a FoLink already been established? */ member in struct:RuleRefNode::_rrnode
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1276 GLint linked; local
1277 pCache->pDispatch->GetProgramiv(uiProgram, GL_LINK_STATUS, &linked);
1279 if(!linked)
1286 if (linked)
1297 Assert(linked);
/vbox/src/VBox/Main/webservice/jaxlibs/
H A Djaxb-impl.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/xml/ com/sun/xml/bind/ ...

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