Searched defs:light_map (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 451 static void stateblock_init_lights(IWineD3DStateBlockImpl *stateblock, struct list *light_map) argument 459 LIST_FOR_EACH_ENTRY(src_light, &light_map[i], struct wined3d_light_info, entry)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 452 static void stateblock_init_lights(struct wined3d_stateblock *stateblock, struct list *light_map) argument 460 LIST_FOR_EACH_ENTRY(src_light, &light_map[i], struct wined3d_light_info, entry) 465 list_add_tail(&stateblock->state.light_map[i], &dst_light->entry); 616 LIST_FOR_EACH_SAFE(e1, e2, &stateblock->state.light_map[counter]) 646 LIST_FOR_EACH(e, &dst_state->light_map[i]) 652 LIST_FOR_EACH(f, &src_state->light_map[i]) 989 LIST_FOR_EACH(e, &state->light_map[i]) 1426 list_init(&stateblock->state.light_map[i]); 1442 stateblock_init_lights(stateblock, device->stateBlock->state.light_map); 1453 stateblock_init_lights(stateblock, device->stateBlock->state.light_map); [all...] |
H A D | wined3d_private.h | 2555 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */ member in struct:wined3d_state
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