Searched defs:light_map (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c451 static void stateblock_init_lights(IWineD3DStateBlockImpl *stateblock, struct list *light_map) argument
459 LIST_FOR_EACH_ENTRY(src_light, &light_map[i], struct wined3d_light_info, entry)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c452 static void stateblock_init_lights(struct wined3d_stateblock *stateblock, struct list *light_map) argument
460 LIST_FOR_EACH_ENTRY(src_light, &light_map[i], struct wined3d_light_info, entry)
465 list_add_tail(&stateblock->state.light_map[i], &dst_light->entry);
616 LIST_FOR_EACH_SAFE(e1, e2, &stateblock->state.light_map[counter])
646 LIST_FOR_EACH(e, &dst_state->light_map[i])
652 LIST_FOR_EACH(f, &src_state->light_map[i])
989 LIST_FOR_EACH(e, &state->light_map[i])
1426 list_init(&stateblock->state.light_map[i]);
1442 stateblock_init_lights(stateblock, device->stateBlock->state.light_map);
1453 stateblock_init_lights(stateblock, device->stateBlock->state.light_map);
[all...]
H A Dwined3d_private.h2555 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */ member in struct:wined3d_state

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