Searched defs:isStateDirty (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1118 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1124 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */ member in struct:wined3d_context
2040 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state) function
2042 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2043 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2044 return context->isStateDirty[idx] & (1 << shift);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h1097 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1103 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */ member in struct:wined3d_context
2005 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state) function
2007 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2008 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2009 return context->isStateDirty[idx] & (1 << shift);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h1120 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1126 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */ member in struct:wined3d_context
2030 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) function
2032 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2033 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2034 return context->isStateDirty[idx] & (1 << shift);

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