Searched defs:iStage (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c280 int iStage; local
290 for (iStage = 0; iStage < RT_ELEMENTS(pDevice->stateBlock->textures); ++iStage)
294 const IWineD3DTextureImpl *pTexture = (IWineD3DTextureImpl*)pDevice->stateBlock->textures[iStage];
303 if (CheckTexUnit != iStage + GL_TEXTURE0)
305 DBGL_EXT_OP(ActiveTextureARB(iStage + GL_TEXTURE0));
306 CheckTexUnit = iStage + GL_TEXTURE0;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c289 int iStage; local
302 for (iStage = 0; iStage < gl_info->limits.combined_samplers; ++iStage)
307 const struct wined3d_texture *pTexture = (const struct wined3d_texture*)pDevice->stateBlock->state.textures[iStage];
309 if (CheckTexUnit != iStage + GL_TEXTURE0)
311 DBGL_EXT_OP(ActiveTextureARB(iStage + GL_TEXTURE0));
312 CheckTexUnit = iStage + GL_TEXTURE0;
319 Assert(curTex == 0 || curTex == pDevice->dummy_texture_2d[iStage]);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c280 int iStage; local
290 for (iStage = 0; iStage < RT_ELEMENTS(pDevice->stateBlock->textures); ++iStage)
294 const IWineD3DTextureImpl *pTexture = (IWineD3DTextureImpl*)pDevice->stateBlock->textures[iStage];
303 if (CheckTexUnit != iStage + GL_TEXTURE0)
305 DBGL_EXT_OP(ActiveTextureARB(iStage + GL_TEXTURE0));
306 CheckTexUnit = iStage + GL_TEXTURE0;

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