Searched defs:fragment_priv (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1562 void *vertex_priv, *fragment_priv; local
1575 if (!(fragment_priv = fragment_pipe->alloc_private(&none_shader_backend, priv)))
1589 device->fragment_priv = fragment_priv;
H A Darb_program_shader.c4938 void *vertex_priv, *fragment_priv; local
4948 if (!(fragment_priv = fragment_pipe->alloc_private(&arb_program_shader_backend, priv)))
4982 device->fragment_priv = fragment_priv;
5792 struct shader_arb_priv *priv = device->fragment_priv;
5799 HeapFree(GetProcessHeap(), 0, device->fragment_priv);
6483 struct shader_arb_priv *priv = device->fragment_priv;
H A Dglsl_shader.c6409 void *vertex_priv, *fragment_priv; local
6418 if (!(fragment_priv = fragment_pipe->alloc_private(&glsl_shader_backend, priv)))
6464 device->fragment_priv = fragment_priv;
7085 struct shader_glsl_priv *priv = device->fragment_priv;
H A Dwined3d_private.h1886 void *fragment_priv; member in struct:wined3d_device
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1891 void *fragment_priv; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h1859 void *fragment_priv; member in struct:IWineD3DDeviceImpl

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