Searched defs:fragment_pipe (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1520 const struct fragment_pipeline *fragment_pipe; member in struct:shader_none_priv 1545 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state)); 1555 priv->fragment_pipe->enable_extension(gl_info, FALSE); 1559 const struct fragment_pipeline *fragment_pipe) 1575 if (!(fragment_priv = fragment_pipe->alloc_private(&none_shader_backend, priv))) 1584 priv->fragment_pipe = fragment_pipe; 1585 fragment_pipe->get_caps(&device->adapter->gl_info, &fragment_caps); 1599 priv->fragment_pipe->free_private(device); 1558 shader_none_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct fragment_pipeline *fragment_pipe) argument
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H A D | arb_program_shader.c | 341 const struct fragment_pipeline *fragment_pipe; member in struct:shader_arb_priv 4598 if (!d3d_info->vs_clipping && adapter->fragment_pipe == &arbfp_fragment_pipeline) 4678 priv->fragment_pipe->enable_extension(gl_info, FALSE); 4722 priv->fragment_pipe->enable_extension(gl_info, TRUE); 4796 priv->fragment_pipe->enable_extension(gl_info, FALSE); 4934 const struct fragment_pipeline *fragment_pipe) 4948 if (!(fragment_priv = fragment_pipe->alloc_private(&arb_program_shader_backend, priv))) 4977 priv->fragment_pipe = fragment_pipe; 4978 fragment_pipe 4933 shader_arb_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct fragment_pipeline *fragment_pipe) argument [all...] |
H A D | glsl_shader.c | 110 const struct fragment_pipeline *fragment_pipe; member in struct:shader_glsl_priv 881 else if (priv->fragment_pipe == &glsl_fragment_pipe) 5867 else if (priv->fragment_pipe == &glsl_fragment_pipe) 6136 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state)); 6179 priv->fragment_pipe->enable_extension(gl_info, FALSE); 6402 const struct fragment_pipeline *fragment_pipe) 6418 if (!(fragment_priv = fragment_pipe->alloc_private(&glsl_shader_backend, priv))) 6459 priv->fragment_pipe = fragment_pipe; 6460 fragment_pipe 6401 shader_glsl_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct fragment_pipeline *fragment_pipe) argument [all...] |
H A D | wined3d_private.h | 851 const struct fragment_pipeline *fragment_pipe); 1719 const struct fragment_pipeline *fragment_pipe; member in struct:wined3d_adapter
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1587 const struct fragment_pipeline *fragment_pipe; member in struct:wined3d_adapter
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 1559 const struct fragment_pipeline *fragment_pipe; member in struct:wined3d_adapter
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