Searched defs:float_const_count (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1502 const struct wined3d_shader_signature *output_signature, DWORD float_const_count) 1508 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n", 1509 shader, byte_code, output_signature, float_const_count); 1536 byte_code, float_const_count); 1501 shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, DWORD float_const_count) argument
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1500 const struct wined3d_shader_signature *output_signature, DWORD float_const_count) 1506 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n", 1507 shader, byte_code, output_signature, float_const_count); 1534 byte_code, float_const_count); 1499 shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, DWORD float_const_count) argument
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1651 const struct wined3d_shader_signature *output_signature, DWORD float_const_count, 1660 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n", 1661 shader, byte_code, output_signature, float_const_count); 1690 byte_code, float_const_count); 1650 shader_set_function(struct wined3d_shader *shader, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, DWORD float_const_count, enum wined3d_shader_type type, unsigned int max_version) argument
|
Completed in 64 milliseconds