Searched defs:float_const_count (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1502 const struct wined3d_shader_signature *output_signature, DWORD float_const_count)
1508 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
1509 shader, byte_code, output_signature, float_const_count);
1536 byte_code, float_const_count);
1501 shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, DWORD float_const_count) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1500 const struct wined3d_shader_signature *output_signature, DWORD float_const_count)
1506 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
1507 shader, byte_code, output_signature, float_const_count);
1534 byte_code, float_const_count);
1499 shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, DWORD float_const_count) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1651 const struct wined3d_shader_signature *output_signature, DWORD float_const_count,
1660 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
1661 shader, byte_code, output_signature, float_const_count);
1690 byte_code, float_const_count);
1650 shader_set_function(struct wined3d_shader *shader, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, DWORD float_const_count, enum wined3d_shader_type type, unsigned int max_version) argument

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