Searched defs:ffp_proj_control (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1521 BOOL ffp_proj_control; member in struct:shader_none_priv 1586 priv->ffp_proj_control = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_PROJ_CONTROL; 1627 return priv->ffp_proj_control;
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H A D | utils.c | 2785 BOOL calculatedCoords, BOOL transformed, enum wined3d_format_id vtx_fmt, BOOL ffp_proj_control) 2809 if (!ffp_proj_control) 2864 if (!ffp_proj_control) 2784 set_texture_matrix(const struct wined3d_gl_info *gl_info, const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, enum wined3d_format_id vtx_fmt, BOOL ffp_proj_control) argument
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H A D | arb_program_shader.c | 342 BOOL ffp_proj_control; member in struct:shader_arb_priv 4277 if (gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W && !priv->ffp_proj_control) 4979 priv->ffp_proj_control = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_PROJ_CONTROL; 5702 return priv->ffp_proj_control;
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H A D | glsl_shader.c | 113 BOOL ffp_proj_control; member in struct:shader_glsl_priv 6461 priv->ffp_proj_control = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_PROJ_CONTROL; 6712 return priv->ffp_proj_control;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 2315 WINED3DFORMAT vtx_fmt, BOOL ffp_proj_control) 2336 if(!ffp_proj_control) { 2383 if(!ffp_proj_control) { 2314 set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, WINED3DFORMAT vtx_fmt, BOOL ffp_proj_control) argument
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H A D | wined3d_private.h | 1220 BOOL ffp_proj_control; member in struct:fragment_pipeline
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1248 BOOL ffp_proj_control; member in struct:fragment_pipeline
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