Searched defs:fbo_target (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 199 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) 213 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, 220 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, 232 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, 240 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, 249 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 255 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 261 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 264 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 271 GLenum fbo_target, DWOR 198 context_attach_depth_stencil_fbo(struct wined3d_context *context, GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) argument 270 context_attach_surface_fbo(const struct wined3d_context *context, GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 118 GLenum fbo_target, DWORD format_flags, GLuint rb) 122 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb); 128 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb); 135 GLenum fbo_target, struct wined3d_surface *depth_stencil, DWORD location) 147 context_attach_depth_stencil_rb(gl_info, fbo_target, 160 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, 168 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, 177 context_attach_depth_stencil_rb(gl_info, fbo_target, 183 context_attach_depth_stencil_rb(gl_info, fbo_target, 195 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMEN 117 context_attach_depth_stencil_rb(const struct wined3d_gl_info *gl_info, GLenum fbo_target, DWORD format_flags, GLuint rb) argument 134 context_attach_depth_stencil_fbo(struct wined3d_context *context, GLenum fbo_target, struct wined3d_surface *depth_stencil, DWORD location) argument 216 context_attach_surface_fbo(struct wined3d_context *context, GLenum fbo_target, DWORD idx, struct wined3d_surface *surface, DWORD location) argument [all...] |
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