Searched defs:fbo_target (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c199 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer)
213 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT,
220 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT,
232 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT,
240 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT,
249 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
255 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
261 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
264 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
271 GLenum fbo_target, DWOR
198 context_attach_depth_stencil_fbo(struct wined3d_context *context, GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) argument
270 context_attach_surface_fbo(const struct wined3d_context *context, GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c118 GLenum fbo_target, DWORD format_flags, GLuint rb)
122 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
128 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
135 GLenum fbo_target, struct wined3d_surface *depth_stencil, DWORD location)
147 context_attach_depth_stencil_rb(gl_info, fbo_target,
160 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT,
168 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT,
177 context_attach_depth_stencil_rb(gl_info, fbo_target,
183 context_attach_depth_stencil_rb(gl_info, fbo_target,
195 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMEN
117 context_attach_depth_stencil_rb(const struct wined3d_gl_info *gl_info, GLenum fbo_target, DWORD format_flags, GLuint rb) argument
134 context_attach_depth_stencil_fbo(struct wined3d_context *context, GLenum fbo_target, struct wined3d_surface *depth_stencil, DWORD location) argument
216 context_attach_surface_fbo(struct wined3d_context *context, GLenum fbo_target, DWORD idx, struct wined3d_surface *surface, DWORD location) argument
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