/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 1386 const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) 1456 shader_addline(buffer, "TXD%s %s, %s, %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, 1463 shader_addline(buffer, "TXL%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, 1471 shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); 1475 shader_addline(buffer, "TXP%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); 1485 shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, dst_str, sampler_idx, tex_type); 1488 shader_addline(buffer, "TEX%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); 1493 gen_color_correction(buffer, dst_str, ins->dst[0].write_mask, 1746 char arguments[256], dst_str[50]; local 1778 shader_arb_get_dst_param(ins, dst, dst_str); 1385 shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) argument 2019 char dst_str[50]; local 2042 char dst_str[50]; local 2064 char dst_str[50]; local 2078 char dst_str[50]; local 2165 char dst_str[50]; local 2209 char dst_str[50]; local 2231 char dst_str[50]; local 2272 char dst_str[50]; local 2344 char dst_str[50]; local 2360 char dst_str[50]; local 2375 char dst_str[50], dst_name[50]; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 1266 const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) 1332 shader_addline(buffer, "TXD%s %s, %s, %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, 1339 shader_addline(buffer, "TXL%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, 1347 shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); 1351 shader_addline(buffer, "TXP%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); 1361 shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, dst_str, sampler_idx, tex_type); 1364 shader_addline(buffer, "TEX%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); 1369 gen_color_correction(buffer, dst_str, ins->dst[0].write_mask, 1632 char arguments[256], dst_str[50]; local 1664 shader_arb_get_dst_param(ins, dst, dst_str); 1265 shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) argument 1892 char dst_str[50]; local 1917 char dst_str[50]; local 1941 char dst_str[50]; local 1955 char dst_str[50]; local 2046 char dst_str[50]; local 2092 char dst_str[50]; local 2115 char dst_str[50]; local 2157 char dst_str[50]; local 2227 char dst_str[50]; local 2243 char dst_str[50]; local 2258 char dst_str[50], dst_name[50]; local [all...] |