Searched defs:dst_reg (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c2092 char reg_coord[40], dst_reg[50], src_reg[50]; local
2099 shader_arb_get_dst_param(ins, &ins->dst[0], dst_reg);
2131 shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", 0, NULL, NULL);
2138 shader_addline(buffer, "MUL %s, %s, TA;\n", dst_reg, dst_reg);
2167 char dst_reg[50]; local
2171 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_reg, &is_color);
2175 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);
2177 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2233 char dst_reg[5 local
2275 char dst_reg[50]; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c1971 char reg_coord[40], dst_reg[50], src_reg[50]; local
1979 shader_arb_get_dst_param(ins, &ins->dst[0], dst_reg);
2011 shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", 0, NULL, NULL);
2018 shader_addline(buffer, "MUL %s, %s, TA;\n", dst_reg, dst_reg);
2048 char dst_reg[50]; local
2052 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_reg, &is_color);
2056 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);
2058 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2117 char dst_reg[5 local
2160 char dst_reg[50]; local
[all...]

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