Searched defs:draw_rect (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 672 RECT current_rect, draw_rect, r; local 682 wined3d_get_draw_rect(state, &draw_rect); 684 IntersectRect(&r, &draw_rect, ¤t_rect); 685 if (!EqualRect(&r, &draw_rect))
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H A D | swapchain.c | 860 RECT draw_rect; local 891 draw_rect.left = 0; 892 draw_rect.right = front->resource.width; 893 draw_rect.top = 0; 894 draw_rect.bottom = front->resource.height; 897 IntersectRect(&draw_rect, &draw_rect, rect); 899 BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y, 900 draw_rect [all...] |
H A D | device.c | 486 static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect) argument 489 if (draw_rect->left || draw_rect->top 490 || draw_rect->right < target->resource.width 491 || draw_rect->bottom < target->resource.height) 504 DWORD location, const RECT *draw_rect, UINT rect_count, const RECT *clear_rect, RECT *out_rect) 523 IntersectRect(&r, draw_rect, ¤t_rect); 524 if (EqualRect(&r, draw_rect)) 526 /* current_rect ⊇ draw_rect, modify only. */ 533 /* draw_rect ⊇ current_rec 503 prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context *context, DWORD location, const RECT *draw_rect, UINT rect_count, const RECT *clear_rect, RECT *out_rect) argument 557 device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb, UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) argument 4018 RECT draw_rect; local [all...] |
H A D | surface.c | 6868 const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height}; local 6871 device_clear_render_targets(device, 1, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0); 6880 const RECT draw_rect = {0, 0, surface->resource.width, surface->resource.height}; local 6883 device_clear_render_targets(device, 0, &fb, 1, rect, &draw_rect, WINED3DCLEAR_ZBUFFER, 0, depth, 0);
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