/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_framebuffer.h | 60 GLuint redBits, greenBits, blueBits, alphaBits, depthBits, stencilBits; member in struct:__anon16195
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H A D | cr_limits.h | 192 GLuint depthBits, stencilBits, indexBits; member in struct:__anon16209
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast/ |
H A D | s_linetemp.h | 81 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; local 82 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; 88 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; local 89 /*ctx->Visual.depthBits;*/ 264 if (depthBits <= 16) {
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H A D | s_tritemp.h | 131 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; local 132 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; 352 if (depthBits <= 16) 635 if (depthBits <= 16) {
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | glxscreens.h | 50 GLint depthBits; member in struct:__GLXconfig
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
H A D | glxscreens.h | 70 GLint depthBits; member in struct:__GLXconfig
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
H A D | glxscreens.h | 65 GLint depthBits; member in struct:__GLXconfig
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/ |
H A D | glxscreens.h | 50 GLint depthBits; member in struct:__GLXconfig
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/ |
H A D | glxscreens.h | 50 GLint depthBits; member in struct:__GLXconfig
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/vbox/src/VBox/Additions/x11/x11include/glproto-1.4.10/GL/ |
H A D | glxint.h | 113 GLint depthBits; member in struct:__GLXFBConfigRec
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/internal/ |
H A D | glcore.h | 85 GLint depthBits; member in struct:__GLcontextModesRec
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 1351 short depthBits=0, stencilBits=0; local 1387 getDepthStencilBits(ds_format_desc, &depthBits, &stencilBits); 1432 if(cfg->depthSize < depthBits) 1434 else if(cfg->depthSize > depthBits) 1487 pfd.cDepthBits = depthBits;
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/vbox/src/VBox/Additions/x11/x11include/glproto-1.4.10/GL/internal/ |
H A D | glcore.h | 88 GLint depthBits; member in struct:__GLcontextModesRec
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 1440 BYTE depthBits=0, stencilBits=0; local 1456 getDepthStencilBits(ds_format, &depthBits, &stencilBits); 1479 if (cfg->depthSize < depthBits) 1490 if (cfg->depthSize == depthBits) 1527 pfd.cDepthBits = depthBits;
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