Searched defs:depthBits (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_framebuffer.h60 GLuint redBits, greenBits, blueBits, alphaBits, depthBits, stencilBits; member in struct:__anon16195
H A Dcr_limits.h192 GLuint depthBits, stencilBits, indexBits; member in struct:__anon16209
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast/
H A Ds_linetemp.h81 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; local
82 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
88 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; local
89 /*ctx->Visual.depthBits;*/
264 if (depthBits <= 16) {
H A Ds_tritemp.h131 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; local
132 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
352 if (depthBits <= 16)
635 if (depthBits <= 16) {
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dglxscreens.h50 GLint depthBits; member in struct:__GLXconfig
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Dglxscreens.h70 GLint depthBits; member in struct:__GLXconfig
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Dglxscreens.h65 GLint depthBits; member in struct:__GLXconfig
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/
H A Dglxscreens.h50 GLint depthBits; member in struct:__GLXconfig
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/
H A Dglxscreens.h50 GLint depthBits; member in struct:__GLXconfig
/vbox/src/VBox/Additions/x11/x11include/glproto-1.4.10/GL/
H A Dglxint.h113 GLint depthBits; member in struct:__GLXFBConfigRec
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/internal/
H A Dglcore.h85 GLint depthBits; member in struct:__GLcontextModesRec
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c1351 short depthBits=0, stencilBits=0; local
1387 getDepthStencilBits(ds_format_desc, &depthBits, &stencilBits);
1432 if(cfg->depthSize < depthBits)
1434 else if(cfg->depthSize > depthBits)
1487 pfd.cDepthBits = depthBits;
/vbox/src/VBox/Additions/x11/x11include/glproto-1.4.10/GL/internal/
H A Dglcore.h88 GLint depthBits; member in struct:__GLcontextModesRec
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c1440 BYTE depthBits=0, stencilBits=0; local
1456 getDepthStencilBits(ds_format, &depthBits, &stencilBits);
1479 if (cfg->depthSize < depthBits)
1490 if (cfg->depthSize == depthBits)
1527 pfd.cDepthBits = depthBits;

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