Searched defs:d3dta_to_combiner_input (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 88 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { function 140 *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx); 298 if (op == WINED3DTOP_BLENDDIFFUSEALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx); 299 else if (op == WINED3DTOP_BLENDTEXTUREALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); 300 else if (op == WINED3DTOP_BLENDFACTORALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx); 301 else if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); 302 else if (op == WINED3DTOP_BLENDCURRENTALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx); 688 /* The caps below can be supported but aren't handled yet in utils.c 'd3dta_to_combiner_input', disable them until support is fixed */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 97 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { function 149 *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx); 306 alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx); 308 alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); 310 alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx); 312 alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); 314 alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx); 703 * 'd3dta_to_combiner_input', disable them until support is fixed */
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