Searched defs:current_vprogram_id (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 321 GLuint current_vprogram_id; member in struct:shader_arb_priv 4744 priv->current_vprogram_id = compiled->prgId; 4748 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id)); 4749 checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id);"); 4756 TRACE("Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", priv->current_vprogram_id); 4775 priv->current_vprogram_id = 0; 4800 priv->current_vprogram_id = 0; 4839 if (priv->current_vprogram_id) { 4840 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id)); 4843 TRACE("Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB.\n", priv->current_vprogram_id); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 296 GLuint current_vprogram_id; member in struct:shader_arb_priv 4441 priv->current_vprogram_id = compiled->prgId; 4445 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id)); 4446 checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id);"); 4451 TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", This, priv->current_vprogram_id); 4468 priv->current_vprogram_id = 0; 4496 if (priv->current_vprogram_id) { 4497 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id)); 4500 TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", This, priv->current_vprogram_id);
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