Searched defs:currentStage (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp4714 uint32_t currentStage = pTextureState[i].stage; local
4716 Log(("vmsvga3dSetTextureState: cid=%x stage=%d type=%s (%x) val=%x\n", cid, currentStage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
4720 if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_TEXTURE_STAGE))
4727 if ( currentStage < SVGA3D_MAX_TEXTURE_STAGE
4730 pContext->state.aTextureState[currentStage][pTextureState[i].name] = pTextureState[i];
4818 Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x\n", currentStage, pTextureState[i].value));
4820 pContext->aSidActiveTexture[currentStage] = SVGA3D_INVALID_ID;
4822 hr = pContext->pDevice->SetTexture(currentStage, NULL);
4835 Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x (%d,%d)\n", currentStage, pTextureState[i].value, pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height));
4858 hr = pContext->pDevice->SetTexture(currentStage, pSharedSurfac
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