Searched defs:corners (Results 1 - 2 of 2) sorted by relevance
/inkscape/src/ |
H A D | box3d-side.cpp | 29 static void box3d_side_compute_corner_ids(Box3DSide *side, unsigned int corners[4]); 174 // compute the coordinates of the corners in P^3, project them onto the canvas, and draw the 177 unsigned int corners[4]; local 178 box3d_side_compute_corner_ids(this, corners); 182 if (!box3d_get_corner_screen(box, corners[0]).isFinite() || 183 !box3d_get_corner_screen(box, corners[1]).isFinite() || 184 !box3d_get_corner_screen(box, corners[2]).isFinite() || 185 !box3d_get_corner_screen(box, corners[3]).isFinite() ) 191 c->moveto(box3d_get_corner_screen(box, corners[0])); 192 c->lineto(box3d_get_corner_screen(box, corners[ 241 box3d_side_compute_corner_ids(Box3DSide *side, unsigned int corners[4]) argument [all...] |
H A D | sp-mesh-array.h | 15 A mesh is made up of an array of patches. Each patch has four sides and four corners. The sides can 16 be shared between two patches and the corners between up to four. 151 std::vector< SPMeshNode* > corners; member in class:SPMeshNodeArray 182 // Operations on corners
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