Searched defs:coordIdx (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c221 int coordIdx = state->texture_states[textureNo][WINED3D_TSS_TEXCOORD_INDEX]; local
234 if (coordIdx > 7)
239 else if (coordIdx < 0)
241 FIXME("tex: %d - Coord index %d is less than zero, expect a crash.\n", textureNo, coordIdx);
245 if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))
247 element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
248 texCoords[coordIdx] = element->data.addr;
H A Dstate.c3321 int coordIdx; local
3335 coordIdx = min(state->texture_states[texUnit][WINED3D_TSS_TEXCOORD_INDEX & 0x0000ffff], MAX_TEXTURES - 1);
3340 device->stream_info.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))
3341 ? device->stream_info.elements[WINED3D_FFP_TEXCOORD0 + coordIdx].format->id
3382 int coordIdx = state->texture_states[textureNo][WINED3D_TSS_TEXCOORD_INDEX]; local
3393 if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))))
3395 const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
3398 textureNo, mapped_stage, coordIdx, e->data.buffer_object, e->data.addr);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c188 int coordIdx = This->stateBlock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX]; local
201 if (coordIdx > 7)
206 else if (coordIdx < 0)
208 FIXME("tex: %d - Coord index %d is less than zero, expect a crash.\n", textureNo, coordIdx);
212 if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))
214 element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
215 texCoords[coordIdx] = element->data + streamOffset[element->stream_idx];
H A Dstate.c3189 int coordIdx; local
3204 coordIdx = min(stateblock->textureState[texUnit][WINED3DTSS_TEXCOORDINDEX & 0x0000FFFF], MAX_TEXTURES - 1);
3208 stateblock->device->strided_streams.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))
3209 ? stateblock->device->strided_streams.elements[WINED3D_FFP_TEXCOORD0 + coordIdx].format_desc->format
3249 int coordIdx = stateblock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX]; local
3254 if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))))
3256 const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
3259 textureNo, mapped_stage, coordIdx, e->data);

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