Searched defs:control_frame (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c163 struct control_frame struct
2873 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2878 shader_addline(buffer, "BRA loop_%u_end (LE.x);\n", control_frame->no.loop);
2879 shader_addline(buffer, "loop_%u_start:\n", control_frame->no.loop);
2900 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2905 shader_addline(buffer, "BRA loop_%u_end (LE.x);\n", control_frame
2923 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2946 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2962 struct control_frame *control_frame; local
2975 const struct control_frame *control_frame = find_last_loop(ins->ctx->backend_data); local
3024 const struct control_frame *control_frame = find_last_loop(ins->ctx->backend_data); local
3052 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
3081 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
3101 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
5466 struct control_frame *control_frame; local
5473 HeapFree(GetProcessHeap(), 0, control_frame); local
5482 HeapFree(GetProcessHeap(), 0, control_frame); local
5490 struct control_frame *control_frame; local
5593 HeapFree(GetProcessHeap(), 0, control_frame); local
5599 HeapFree(GetProcessHeap(), 0, control_frame); local
5668 HeapFree(GetProcessHeap(), 0, control_frame); local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c137 struct control_frame struct
2681 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2686 shader_addline(buffer, "BRA loop_%u_end (LE.x);\n", control_frame->no.loop);
2687 shader_addline(buffer, "loop_%u_start:\n", control_frame->no.loop);
2708 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2713 shader_addline(buffer, "BRA loop_%u_end (LE.x);\n", control_frame
2731 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2754 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2770 struct control_frame *control_frame; local
2783 const struct control_frame *control_frame = find_last_loop(ins->ctx->backend_data); local
2832 const struct control_frame *control_frame = find_last_loop(ins->ctx->backend_data); local
2860 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2889 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
2909 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local
5018 struct control_frame *control_frame; local
5120 HeapFree(GetProcessHeap(), 0, control_frame); local
5126 HeapFree(GetProcessHeap(), 0, control_frame); local
5192 HeapFree(GetProcessHeap(), 0, control_frame); local
5215 HeapFree(GetProcessHeap(), 0, control_frame); local
5224 HeapFree(GetProcessHeap(), 0, control_frame); local
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