Searched defs:control_frame (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 163 struct control_frame struct 2873 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2878 shader_addline(buffer, "BRA loop_%u_end (LE.x);\n", control_frame->no.loop); 2879 shader_addline(buffer, "loop_%u_start:\n", control_frame->no.loop); 2900 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2905 shader_addline(buffer, "BRA loop_%u_end (LE.x);\n", control_frame 2923 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2946 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2962 struct control_frame *control_frame; local 2975 const struct control_frame *control_frame = find_last_loop(ins->ctx->backend_data); local 3024 const struct control_frame *control_frame = find_last_loop(ins->ctx->backend_data); local 3052 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 3081 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 3101 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 5466 struct control_frame *control_frame; local 5473 HeapFree(GetProcessHeap(), 0, control_frame); local 5482 HeapFree(GetProcessHeap(), 0, control_frame); local 5490 struct control_frame *control_frame; local 5593 HeapFree(GetProcessHeap(), 0, control_frame); local 5599 HeapFree(GetProcessHeap(), 0, control_frame); local 5668 HeapFree(GetProcessHeap(), 0, control_frame); local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 137 struct control_frame struct 2681 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2686 shader_addline(buffer, "BRA loop_%u_end (LE.x);\n", control_frame->no.loop); 2687 shader_addline(buffer, "loop_%u_start:\n", control_frame->no.loop); 2708 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2713 shader_addline(buffer, "BRA loop_%u_end (LE.x);\n", control_frame 2731 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2754 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2770 struct control_frame *control_frame; local 2783 const struct control_frame *control_frame = find_last_loop(ins->ctx->backend_data); local 2832 const struct control_frame *control_frame = find_last_loop(ins->ctx->backend_data); local 2860 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2889 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 2909 struct control_frame *control_frame = LIST_ENTRY(e, struct control_frame, entry); local 5018 struct control_frame *control_frame; local 5120 HeapFree(GetProcessHeap(), 0, control_frame); local 5126 HeapFree(GetProcessHeap(), 0, control_frame); local 5192 HeapFree(GetProcessHeap(), 0, control_frame); local 5215 HeapFree(GetProcessHeap(), 0, control_frame); local 5224 HeapFree(GetProcessHeap(), 0, control_frame); local [all...] |
Completed in 72 milliseconds