Searched defs:bool (Results 1 - 25 of 33) sorted by relevance

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/vbox/src/VBox/Devices/EFI/Firmware/StdLib/Include/
H A Dstdbool.h7 The macro bool expands to _Bool, as required by the C99 specification.
17 macros bool, true, and false.
32 #define bool _Bool macro
/vbox/src/VBox/Runtime/r0drv/linux/
H A Dstring.h33 #ifndef bool /* Linux 2.6.19 C++ nightmare */
34 #define bool bool_type macro
43 #undef bool macro
H A Dthe-linux-kernel.h31 * Include iprt/types.h to install the bool wrappers.
32 * Then use the linux bool type for all the stuff include here.
35 #define bool linux_bool macro
336 * Stop using the linux bool type.
338 #undef bool macro
/vbox/src/VBox/Runtime/include/internal/
H A Diprt.h41 # define bool linux_bool /* see r0drv/linux/the-linux-kernel.h */ macro
57 # undef bool macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dd3d8_main.c82 * bool seems always passed as 0 or 1, but other values work as well...
85 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
91 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
120 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
126 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.3.0.0/
H A Dxf86Opt.h43 Bool bool; member in union:__anon7539
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.4.2/
H A Dxf86Opt.h43 Bool bool; member in union:__anon7904
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Dxf86Opt.h43 Bool bool; member in union:__anon8260
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Dxf86Opt.h43 Bool bool; member in union:__anon8575
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/
H A Dxf86Opt.h43 Bool bool; member in union:__anon8896
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/
H A Dxf86Opt.h43 Bool bool; member in union:__anon9211
/vbox/src/VBox/Additions/x11/x11include/4.3/programs/Xserver/hw/xfree86/common/
H A Dxf86Opt.h17 Bool bool; member in union:__anon3027
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/
H A Dxf86Opt.h44 Bool bool; member in union:__anon4684
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dd3d8_main.c87 * bool seems always passed as 0 or 1, but other values work as well...
90 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
96 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
125 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
131 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.0.1/
H A Dxf86Opt.h44 Bool bool; member in union:__anon4251
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dxf86Opt.h44 Bool bool; member in union:__anon6904
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Dxf86Opt.h44 Bool bool; member in union:__anon7217
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Dxf86Opt.h43 Bool bool; member in union:__anon9531
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Dxf86Opt.h43 Bool bool; member in union:__anon5057
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/
H A Dxf86Opt.h43 Bool bool; member in union:__anon5369
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/
H A Dxf86Opt.h44 Bool bool; member in union:__anon5681
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/
H A Dxf86Opt.h44 Bool bool; member in union:__anon5988
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/
H A Dxf86Opt.h44 Bool bool; member in union:__anon6291
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/
H A Dxf86Opt.h44 Bool bool; member in union:__anon6589
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/
H A Dd3d8_main.c25 typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto);
26 typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto);
43 static HRESULT WINAPI vboxValidatePixelShaderStub(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
48 static HRESULT WINAPI vboxValidateVertexShaderStub(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
94 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
97 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto);
100 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
103 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);

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