Searched defs:black (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_fog.c17 GLcolorf black = {0.0f, 0.0f, 0.0f, 0.0f}; local
19 f->color = black;
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/fullscreen/
H A DUIMachineWindowFullscreen.cpp196 /* The background has to go black: */
198 palette.setColor(centralWidget()->backgroundRole(), Qt::black); member in class:Qt
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/normal/
H A DUIMachineWindowNormal.cpp304 /* Customer request: The background has to go black: */
306 palette.setColor(centralWidget()->backgroundRole(), Qt::black); member in class:Qt
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c884 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
891 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, black);
904 glLightfv(GL_LIGHT0, GL_SPECULAR, black);
905 glLightfv(GL_LIGHT0, GL_AMBIENT, black);
911 glLightfv(GL_LIGHT1, GL_SPECULAR, black);
912 glLightfv(GL_LIGHT1, GL_AMBIENT, black);
918 glLightfv(GL_LIGHT2, GL_SPECULAR, black);
919 glLightfv(GL_LIGHT2, GL_AMBIENT, black);
927 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black);
928 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black);
[all...]
H A Dstate.c673 * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT
733 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
736 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
1297 /* Only change material color if specular is enabled, otherwise it is set to black */
1302 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
1303 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/
H A DUIMachineView.cpp654 palette.setColor(viewport()->backgroundRole(), Qt::black); member in class:Qt
958 /* Which will be a 'black image' by default. */
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dicm.h72 WORD black; member in struct:CMYKCOLOR
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dicm.h72 WORD black; member in struct:CMYKCOLOR
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c1132 static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f}; local
1260 &black, 1.0f, 0);
H A Dstate.c675 * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT
734 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
737 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
1382 /* Only change material color if specular is enabled, otherwise it is set to black */
1390 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
1391 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);

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